Post by 2-01 Monitor Adjutant Bias on Aug 17, 2010 12:11:30 GMT -5
2-042 Iridescent Logic
Covenant Vehicles:
Light-armored ground vehicles:
Type-32 Rapid Assault Vehicle, 'Ghost':
The Ghost is a one-man gravity-effect vehicle, primarily used in a reconnaissance and close infantry support or rapid attack role. Known for its speed and maneuverability as well as its near silent anti-gravity propulsion system the Type-32's use in the field by the Covenant is varied but can adjust very quickly and easily for any role required at any moment. From a design standpoint the Type-32 RAV can be thought of as streamlined, the design of the vehicle is more akin to an aircraft rather then a ground vehicle. The Ghost is actually a two section vehicle, with the forward fuselage containing the Type-32's hardware including its energy weapon system, its anti-gravity propulsion system, imaging, control and guidance systems and fuel as well as its two stabilizing "wings". The second part of the vehicle is its cockpit — the cockpit is in actuality, just the seat itself connected to the fuselage by a ball joint, this ball joint aids the pilot in maneuvering the vehicle when in use. The pilot is seated in front of a large holographic display console, this console displays the status of the vehicle and controls. Because the ghost lacks any type of actual viewing window the largest display on the display console is the video display screen, which shows a wide angle view of what is in front of the vehicle as well as display a targeting heads-up-display. The vehicle is controlled as much by weight distribution as it is by steering by use of two joysticks. The vehicle is armed with two linked forward-firing plasma cannons. These plasma cannons serve as powerful anti-infantry and anti armor weapons, running on only a small power source.
The Type-32 RAV is used by the Covenant for a number of different roles, such as patrolling large areas in short amount of time, and to combat infantry when needed. The Ghost can be deployed almost anywhere and can follow Covenant ground troops with ease. The Ghost is propelled by a form of anti-gravity engine known as a Boosted Gravity Propulsion Drive, allowing the Ghost to skim above the ground while it is activated. This drive is visible as a bright, fluorescent area of blue energy emanating from the underside of the Ghost. This form of propulsion can accelerate the vehicle very rapidly, reaching speeds of up to 60 kilometers per hour, and up to 90 kilometers per hour when using the boost. By running on its power source and fuel, the Ghost can travel a distance of approximately 950km or 590 miles, before needing to be refueled. After the Great Schism Heavy Grunts began to pilot Ghosts. Jiralhanae, preferring their own technology, do not use the vehicle as much, but if forced to, will.
The fact that the Type-32 RAV can be deployed quickly and in greater numbers on the field than the Wraith makes them advantageous as the first attack crafts to be deployed on the field during an operation. Their flexible role allows the Type-32 RAV great tactical flexibility for Covenant ground force commanders as fast, hard-hitting vehicles that can destroy enemy infantry formations, serve as reconnaissance and scout crafts on human battlefields. The Class-2 Energy Weapon System against lightly armored infantry is extremely lethal, only requiring one direct hit in order to kill a target. Heavily armored infantry can only sustain a few direct hits before serious injuries are inflicted. The plasma cannons are also extremely effective at destroying vehicles as the heat of the plasma and kinetic force is able to melt through most light and medium class armor with ease. The Type-32s boosted gravity propulsion drive allows the ghost to increase its top speed, allowing for periods of greater velocity. This allows Ghost pilots to enter and leave combat zones rapidly, kill enemies by running them down, and evade more durable foes.
The Type-32s primary weakness is its light armor and exposed cockpit, most anti-armor weapons can easily punch through the armor of the Ghost and destroy it. If the plasma containment vessel of the Ghost is damaged, or breached, a chain reaction can start which will result in the destruction of the vehicle, anything within a certain radius of the Ghost as the vehicle is destroyed by the resulting explosion and the subsequent release of the over five-thousand degree Plasma will be incinerated instantly. Anything just outside of the blast radius can also sustain injures by debris ejected from the explosion. The boost propulsion system of the Ghost greatly increase its speed, but because this function diverts energy from weapon and steering systems, the Ghost is much less maneuverable and cannot fire while boosting. The Class 2 weapon system only has a 150° vertical firing range, meaning that the Ghost has a harder time engaging targets at an elevated angle. The Ghost is also very ineffective in close quarters, due to its blind spot, which makes it vulnerable to return fire. Despite its apparent simplicity and grace, the Ghost requires a skilled driver to handle it properly and uneven or broken terrain makes the ghost extremely difficult to pilot.
Type-48 Light Assault Gun Carriage, 'Revenant':
The Revenant is an infantry support vehicle with driving mechanics similar to those of the Type-32 Rapid Assault Vehicle. It is armed with a single light plasma mortar, which is essentially a downscaled version of the plasma mortar mounted on the Covenant Type-25 Assault Gun Carriage. The weapon can be fired approximately every two to three seconds by the vehicle's driver. The Revenant is more agile than most vehicles and has the ability to boost, but provides little protection for its occupants. It can carry one passenger in a side seat. The Revenant also appears to be a slight deviation from the Covenant's usual design scheme, taking on a more angular, burgundy look as opposed to the more bulbous, purple, blue, and iridescent green designs of other Covenant vehicles.
Type-25 Rapid Assault Vehicle, 'Chopper':
The Type-25 Rapid Assault Vehicle is a heavily armored vehicle, though it is surprisingly fast. Its primary assets lay in its capability to temporarily accelerate to twice its speed through rocket thrusters and its armament.
In the prow is a massively swelled cyclical engine array, which appears to be the source of the vehicle's power. Directly connected to it at the back is a small, exposed cockpit that provides the rider little protection. The only defense is offered by the sheer bulk of the wheels, which are large enough to protect a pilot from frontal fire. The engine is also fitted with a ramming targe, allowing the pilot to shred anyone in its path. The blades on the wheel are strong enough to take down and cut through any vehicle with the boost except large ones like the Wraith, Scorpion tank, and Elephant. Even if it does not destroy the vehicle, a boosted impact may inflict severe damage.
When activated, the vehicle moves around by the use of two massive wheels on the front of the vehicle. To turn, the whole frontal portion of the vehicle rotates to the left or right. However, the pilot's seat is kept aloft by anti-gravity technology similar to that of the Ghost. The anti-gravity technology makes the Chopper difficult to be flipped by anything, as the wheels turn instantly when they are on their sides, which keep the driver afloat with the thrusters in the rear.
Its powerful autocannons can damage almost everything, with the exception of heavy-armored vehicles, with relative ease, and provide a powerful impact that will send targets reeling. The Chopper's heavily armored chassis and boost gives it the unique ability to destroy every small or medium sized vehicle, including other Choppers. Boosting to destroy other Choppers should not be attempted head-on, but from a slight angle, or else both will be destroyed. A correctly timed boost equals an easy kill on most other light and medium vehicles, but is not effective against tanks. With proper skill, it is possible to destroy Banshees and Hornets while in the air.
Choppers lack the ability to strafe; they can only turn while moving forward or backward. Other factors, like a wide turn radius add to their overall relative lack of maneuverability, as compared with Ghosts and even Warthogs, among others. The rounds of the cannons fly at a relatively slow velocity and have a tendency to arc; at longer ranges it is necessary to lead targets and aim high to compensate. The auto-cannons shoot nearly straight out of the front of the vehicle, so it can become difficult to destroy more maneuverable vehicle targets or fast moving opponents. Chopper drivers are extremely vulnerable from the back, which offers almost no shielding from enemy fire. The lack of maneuverability and low speed make the Chopper a hard vehicle to drive for inexperienced drivers. The boost function on a Chopper is also limited in the amount of time it can be used, and requires a rest period before it can be used again. Lastly, the Chopper has a very slow reverse speed, making it difficult to retreat.
A disadvantage is the vehicle's travel range. The Chopper can drive a total of 271km (169 miles) before it needs to refuel, which is just over a third of the range of the Warthog and Scorpion, and close to a quarter the range of a Ghost.